OP.GG League of Legends Tier List & Win Rate Tracker
Reads OP.GG's League of Legends champion tier lists for any lane and returns tier, win rate, pick rate, ban rate, and patch version per champion.
Open in Apify Store$0.99 / 1K on Free
Short answer
OP.GG League of Legends Tier List & Win Rate Tracker is an Apify Store Actor for OP.GG data that returns 22 published output fields, including championName, position, tier, tierNumber. It lists $0.99 per 1,000 results on the Free plan (pay per event), $0.49 on the Business plan. It takes 10 input settings; one is required (mode). It covers 6 of the 8 core OP.GG fields this site tracks. Last updated Oct 20, 2026.
From the public Store listing and published build schema, synced 2026-11-12.What it returns
22 fields from the published dataset schema. Export as JSON, CSV or Excel, or read the dataset through the Apify API.
championNamepositiontiertierNumbertierRankrankChangewinRatepickRatebanRateregionrankTierqueueTypepatchsourceUrlgamesPlayedkdaaverageCsaverageGoldperiodtargetChampionNamegameswins
Not in the schema among the core OP.GG fields: pick, ban. The field matrix shows which other tools return them.
Input
| Setting | Type | Required | Default | What it does |
|---|---|---|---|---|
| mode | string | Yes | tierList | What to fetch: a champion tier list, champion statistics, or every matchup for selected champions. `byPosition` is a legacy alias for a position-scoped tier list. |
| queueType | string | No | ranked | Queue to read. Classic applies to tierList and fullCounters; ARAM applies to championStats. |
| region | string | No | global | Server to read. Global combines every server OP.GG tracks. |
| rankTier | string | No | emerald_plus | Only include games from this rank. Champion stats mode uses the base tier for plus tiers (e.g. Emerald+ → Emerald). |
| position | string | No | ALL | Lane to read. ALL returns every lane; in fullCounters it uses each champion's primary lane. |
| champions | array | No | – | Champion names, keys, or OP.GG build URLs to fetch every matchup for (mode=fullCounters). Example: Ahri, jinx, https://op.gg/lol/champions/ahri/build/mid. |
| patch | string | No | latest | Tier-list and fullCounter patch. OP.GG keeps the latest and previous patch; Classic has no patch history. |
| minTier | string | No | all | Tier-list cutoff. OP is the strongest, then 1 through 5. Lower numbers keep stronger champions. |
| period | string | No | month | Time window for champion statistics (mode=championStats). |
| maxItems | integer | No | 100 | Hard cap on emitted records. OP.GG returns at most 271 tier rows or 173 stat rows per filter. |
Example input
Built from the input form's published example values and defaults.
{
"mode": "tierList",
"queueType": "ranked",
"region": "global",
"rankTier": "emerald_plus",
"position": "ALL",
"patch": "latest",
"minTier": "all",
"period": "month",
"maxItems": 20
} Run it from code or an AI agent
The same run through the Apify API, with the example input. You need an Apify API token; the run is billed to your account at the Store price.
Python
from apify_client import ApifyClient
client = ApifyClient("<YOUR_APIFY_TOKEN>")
run_input = {
"mode": "tierList",
"queueType": "ranked",
"region": "global",
"rankTier": "emerald_plus",
"position": "ALL",
"patch": "latest",
"minTier": "all",
"period": "month",
"maxItems": 20
}
run = client.actor("dataspryva/op-gg-league-of-legends-tier-list-and-win-rate").call(run_input=run_input)
if run is None:
raise RuntimeError("The Actor run was not found.")
for item in client.dataset(run.default_dataset_id).iterate_items():
print(item) pip install apify-client
JavaScript
import { ApifyClient } from "apify-client";
const client = new ApifyClient({ token: "<YOUR_APIFY_TOKEN>" });
const input = {
"mode": "tierList",
"queueType": "ranked",
"region": "global",
"rankTier": "emerald_plus",
"position": "ALL",
"patch": "latest",
"minTier": "all",
"period": "month",
"maxItems": 20
};
const run = await client.actor("dataspryva/op-gg-league-of-legends-tier-list-and-win-rate").call(input);
const { items } = await client.dataset(run.defaultDatasetId).listItems();
console.log(items); npm install apify-client
cURL
curl -X POST "https://api.apify.com/v2/actors/dataspryva~op-gg-league-of-legends-tier-list-and-win-rate/run-sync-get-dataset-items" -H "Authorization: Bearer $APIFY_TOKEN" -H "Content-Type: application/json" -d '{"mode":"tierList","queueType":"ranked","region":"global","rankTier":"emerald_plus","position":"ALL","patch":"latest","minTier":"all","period":"month","maxItems":20}' Waits for the run and returns the dataset items (runs over 300 seconds return HTTP 408; start an async run instead).
MCP (AI agents)
{
"mcpServers": {
"apify": {
"url": "https://mcp.apify.com?tools=dataspryva/op-gg-league-of-legends-tier-list-and-win-rate",
"headers": {
"Authorization": "Bearer <YOUR_APIFY_TOKEN>"
}
}
}
} Adds this Actor as a tool in an MCP client that takes a remote server URL (Cursor, VS Code, Claude Code) through Apify's hosted MCP server. OAuth sign-in also works without the header. Clients that only start local servers can wrap the URL with npx mcp-remote.
What a run costs
The result rate falls on higher Apify plans. Each figure is the published per-result rate times the number of results.
| Apify plan | Per 1,000 | 10,000 results | 100,000 results |
|---|---|---|---|
| Free plan | $0.99 | $9.90 | $99 |
| Starter plan | $0.82 | $8.20 | $82 |
| Scale plan | $0.66 | $6.60 | $66 |
| Business plan | $0.49 | $4.90 | $49 |
- Every run also has a start event, charged per GB of memory (minimum one): $0.10 on Free, $0.03 on Business. At its default memory of 4 GB a run starts at $0.40 on Free. Fewer, larger runs keep this small.
- The Free plan includes $5 of monthly usage (Apify pricing, checked 2026-11-11); at the Free rate that covers at most about 5,050 results, less start events and platform usage.
- Worked example: 10,000 results in one run on the Free plan cost $10.30 ($9.90 for results + $0.40 start), plus Apify platform usage (compute), billed separately by Apify.
- Pay per event. Platform usage (compute) is billed by Apify on top of the event prices. Compare other tools in the cost estimator.
Where it fits among OP.GG routes
It ranks 1 of 1 catalogue Actors for OP.GG on the published formula (fields, price, reliability, freshness). Its line is highlighted on the map.
- 1 OP.GG League of Legends Tier List & Win Rate Tracker 22 output fields, pay per event 6 of 8 core fields
$0.99 / 1K - + 3 other Store tools, combined Reference only 0 of 8 core fields
from $6.00 / 1K - API OP.GG MCP Server Limited access fields not compared
Stops are fields. A ring means the field is in that route's published output schema; no ring means the line passes without it. Bold labels are the core fields for this website, the rest are fields that differ between routes. A white capsule means every data line stops there. The red line is the official API; its field coverage is not compared. A crossed red line means there is no open official API.
Official route: OP.GG MCP Server
Limited access. OP.GG publishes an MCP server for AI agents (endpoint mcp-api.op.gg/mcp) covering League of Legends, Teamfight Tactics and Valorant stats such as champion win, pick and ban rates, builds and tier lists. OP.GG's help center states its game data comes from game publishers' official APIs and is not provided to third parties; there is no documented REST data API.
No price is published for the MCP server; the repository is MIT licensed.
Other Store tools for OP.GG
Reference only, from their public listings.
| Tool | Fields | Price / 1K |
|---|---|---|
| vidmate vedio downloader | – | $2.00 |
| Ultra-Fast Social Media Downloader | – | $4.00 |
| YouTube Audio Extractor | 31 | $6.00 |
| Podcast Transcript Scraper | 12 | $8.00 |
| YouTube API Video/Short Downloader | – | not listed |
What people use it for
- tier tracking
- champion analysis
- matchup research
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Questions people ask
How much does OP.GG League of Legends Tier List & Win Rate Tracker cost?
The published result rate depends on your Apify plan: $0.99 per 1,000 on Free, $0.82 per 1,000 on Starter, $0.66 per 1,000 on Scale, $0.49 per 1,000 on Business. So 10,000 results cost about $9.90 on the Free plan and $4.90 on Business, plus a start fee of $0.10 per run per GB of memory on Free. Platform usage is billed separately.
What data does OP.GG League of Legends Tier List & Win Rate Tracker return?
Its published output schema lists 22 fields: championName, position, tier, tierNumber, tierRank, rankChange, winRate, pickRate, banRate, region, rankTier, queueType, and 10 more. A listed field is not guaranteed to be filled in every row.
What input does OP.GG League of Legends Tier List & Win Rate Tracker need?
Required: mode. Optional settings include queueType, region, rankTier, position, champions, patch.
How do I run OP.GG League of Legends Tier List & Win Rate Tracker from Python or the API?
Use the Apify API client: in Python, ApifyClient(token).actor("dataspryva/op-gg-league-of-legends-tier-list-and-win-rate").call(run_input=...), then read the run's default dataset (run.default_dataset_id); in JavaScript the same call is client.actor("dataspryva/op-gg-league-of-legends-tier-list-and-win-rate").call(input). Without a client, POST the input JSON to https://api.apify.com/v2/actors/dataspryva~op-gg-league-of-legends-tier-list-and-win-rate/run-sync-get-dataset-items with your API token. Ready-to-paste code with the example input is on this page.
Sources
- OP.GG League of Legends Tier List & Win Rate Tracker on Apify Store
- Published build with input and output schema (JSON)
- OP.GG MCP Server documentation
Cite this page
Scraper Finder. "OP.GG League of Legends Tier List & Win Rate Tracker." https://scraperfinder.com/catalogue/op-gg-league-of-legends-tier-list-and-win-rate/ (data checked 2026-11-12).
Run OP.GG League of Legends Tier List & Win Rate Tracker
$0.99 per 1,000 results. Paste the example input above, set your OP.GG query, then export the dataset. Still choosing? Compare every OP.GG route.